Many players have misconceptions about the World Market (WM) that cloud their understanding of POP buying habits. 1 units each of luxury clothes and luxury furniture, to satisfy its Everyday Needs each day. 3 units each of tobacco, glass, coffee, wine, and paper, as well as. This means that a 100k capitalist POP requires. As a rule of thumb, divide the Demand of each POP-needs good by ten, and you'll get an appoximation of the global demand for that good.Īll the onscreen indicators match up with the values in the POP needs files found in db/economy, so the values in the files correspond to how much of each good a given POP of size 100k would buy each day, multiplied by 10.Įxample: Looking in db/economy/everyday-need.txt, we find the following entry: But if the Demand for steel is listed as 150, the demand really is 150, since POPs don't buy steel. In practice, it is probably closer to 52.3, since POP demands usually outweigh industrial demands. So, if you see that Demand for glass is 523, it means that Demand is somewhere between 52.3 and 523, which is quite the spread. Here it gets even more confusing, because industrial demand (goods imported by nations to fuel their factories) is not divided by ten. The rule also applies to the Demand column on ledger page 12. Alas, it is necessary, or else the Domestic need values for very small nations would always read zero, due to the ledger's penchant for rounding to the nearest tenth. This is too bad, as it confuses many players, and leads them to believe that fulfilling their POPs' demands is an impossible task. So, if the total amount of furniture demanded by your POPs is 15 units, your Domestic need value for furniture in the ledger will read as 150 units. The factor of 10 rule also applies to the Domestic needs column on ledger page 12. Just try to remember that the numbers under each good are relative, not literal, and that grey numbers are good, red numbers are bad. This is confusing, but necessary, as there is not enough room to display POP needs to more than one decimal precision on screen. 01 units of liquor (two thirds of its total need), the on screen indication will be red, and will be 0.1, signifying that 0.1 *. On screen, this will still be indicated as 0.3 units of liquor. 015 units of liquor daily to satisfy its need for liquor. So, to derive the actual amount of a good that a POP needs, you divide the onscreen indication by 10, then multiply by its relative POP size, which is the size of the POP divided by 100,000.Įxample: A 50k Craftsmen POP (relative POP size of 50k / 100k =. Red number: How much of that good the POP wants to, but cannot buy each dayĪll of the numbers displayed under each good are unweighted and are multiplied by a factor of 10. Grey number: How much of that good the POP buys each day The numbers underneath each good signify one of two things, based upon the color of the number: Each category is further broken down into specific goods needed to satisfy that category. Needs are broken into three categories: Life, Everyday, and Luxury. POP needs are reflected in the Detailed Population Information screen, visible when you click on a POP. Before we discuss how the POPs buy goods, we need to define POP needs.
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